A Quest Log, not a feed.
A bound book of what actually happened. The Wins, the Missions, the things your Crew ran while you were asleep. In the lineage of Pentiment, Disco Elysium, Citizen Sleeper — literary, lived-in, written down.
Your week, in your own words.
The Log is a chronological record of your Quests, told in the cadence of a journal kept by someone who knows you. Each entry is short. Each entry is dated. Each entry says what was promised, what was attempted, and how it landed.
The off-screen ledger.
The thing every other tool hides is the work the agents did when you weren’t looking. We surface it. Every Errand the Crew runs is logged in plain language — who ran it, what they touched, what came back, whether your Buddy needs your attention on it.
Why it reads like a book, not a dashboard.
The Log’s visual lineage is deliberate: Pentiment for typography and the feel of a record kept by hand. Disco Elysium for voice — an internal narrator who notices. Citizen Sleeper for the quiet weight of consequence and the way each cycle closes.
None of these are productivity software. That’s the point.
Memory you can trust.
Open it. Edit it. Export it. Delete an entry. Delete the whole book. Forgetting is a feature.
Your Log is not used to train anyone’s model. It is encrypted at rest and in transit. The Crew only sees the Errands they were sent on. Your Buddy sees only what you’ve told it — not the rest of the internet about you.